Groups of enemies actually work together to some degree, and don't just take turns to attack you. You can't just cut through a guy holding a shield, because he's holding a shield, and you can't block an attack from a giant, because it would smash all the bones in your arm into cereal. It has a wonderful inherent logic that punishes you for being stupid. It understands that swords are light and lethal, rather than a sharpened club more for beating than cutting. It has problems, mainly that Geralt's style is very flowery, frequently twirling his blade like helicopter rotor. I think the combat in The Witcher 3 is superb, managing to stay coherent and engaging while enabling you to fight anything from a clueless bandit holding a club to a flying monster the size of hippo and twice as dangerous. I've seen complaints that it's too hard, too easy, too lightweight, too clumsy. The Witcher 3's combat has a fair few naysayers. They cover a range of genres, and happen to be good at it when they do it. ![]() These games aren't necessarily about melee combat. So I've compiled this list of the best melee combat games in existence. I've been interested by melee combat games for a long time, and am always intrigued by any game that attempts to explore it in a new way. Over the last decade or so, advances in animation and physics simulation have enabled more complex representations, while many developers have begun paying much more attention to the nuances of melee combat, using historical research as the basis for their swordfights, or thinking up new ways for players to control their character and interact with those around them. Whether it's swordfighting or hand-to-hand, street brawling or expert martial arts, taking an action that involves the entire human body, thousands of possible angles, speeds, and positions, before abstracting it into a simple series of button presses is an enormously complicated process. There has been no change to the total amount of healing granted by the ability.Melee combat is one of the most difficult things to represent in a videogame.
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